Traits
Injured (Common)
A tail that has been injured to the bone. Cropped tails fall under this tail.
This tail is a modifier, it must be paired with at least one base tail shape.
Reverse (Common)
Any tails that appear upside-down, and may have slightly different growth patterns.
This tail is a modifier, it must be paired with at least one base tail shape.
Maw (Rare)
Resembling any doughnut tail with six bony protrusions [three on top, three on bottom], forming a gaping toothy mouth.
Realistic, mouthy Maws will need the Devourer trait, regardless of whether or not the tail is intended to be a functioning mouth.
This tail is a modifier, it must be paired with at least one base tail shape.
Double (Rare)
Twin tails that must match. These tails can sit side-by-side, or stack on top of each other. Requires its own rare trait to use with another tail.
Example: If you want to give a Cinna a Double Tail that also has a rare tail part of the fusion, that would require two rarity runes.
This tail is a modifier, it must be paired with at least one base tail shape.
Triple (Legendary)
Triplet tails that must match. These tails can sit side-by-side, or stack on top of each other.
Sentient (Legendary)
The Sentient tail can look like a living creature.
This tail is a modifier, it must be paired with at least one base tail shape.
Mismatch (Legendary)
The Mismatch tail allows for Double and Triple tails to have two or three different tails.
This tail is a modifier, it must be paired with at least two different base tail shapes.
Capsule (Legendary)
A tail that can open and close, potentially housing another tail inside.
This tail is a modifier, it must be paired with at least one base tail shape.